About Me

I’m a post-production sound mixer and sound designer, specializing in immersive and emotionally driven audio for film, television, and digital media. I started by teaching myself Pro Tools and Logic Pro X, eventually earning my Avid Pro Tools Certification, which sparked a deeper interest in the craft of storytelling through sound.

I graduated Summa Cum Laude from The Los Angeles Film School with a B.S. in Audio Engineering, and I’m currently pursuing an M.A. in Audio Technology at American University. My graduate work explores digital signal processing and audio software development, including sound synthesis, FFT-based feature extraction, and real-time audio tools using Max/MSP, MATLAB, Python, JavaScript, and C++.

Alongside post-production, I work in sound design across linear and interactive media — shaping atmospheres, Foley, UI audio, creature/weapon textures, and musical transitions that support character, pacing, and mood. My interactive audio background includes dedicated coursework in game audio and hands-on implementation in Unreal Engine, using Blueprints to trigger adaptive sound effects, ambience, and music based on gameplay.

Whether I’m mixing dialogue, designing new sounds from scratch, or building interactive audio systems, my focus is always the same: clarity, intention, and storytelling.

Through my graduate program, I’m developing as an audio programmer and interactive sound designer — creating DSP tools, experimenting with procedural audio, and implementing adaptive SFX and music in game engines. I’m focused on the technical side of sound and how systems respond to gameplay, while my post-production background adds a cinematic sensibility and a polished approach to shaping sound, mixing for clarity, and supporting story and emotion.